

Combat has changed since the first Project Zone X, where you’ll decide who you’ll move character by character, as opposed to having to work through a predetermined order of play. The graphics vary between the wonderfully produced 3D arenas and a 2D plane when the proper fighting kicks off in a style that again is extremely pleasing on the eyes for the first ten or so hours. If it allows to increase the already abundant list of fan favourites then what’s not to like? Let’s get one thing clear, as far as presentation goes, and as far as the number of nostalgic smiles that will appear on your face, first impressions are very good indeed. Stepping back into the same world with some updates and improvements seems like the natural thing to do. The original Project Zone X was the ultimate fan crossover when it was originally released, with a cast of characters that read like a who’s who of SEGA and Capcom favourites all tied up with a turn based bow. I have so much love for the first game, though I’m ashamed to say that its sequel is sitting in my never-ending backlog.It doesn’t take much time to realise how much fan service Project Zone X 2 crams into its turn based Tactical RPG, and how much it relies on this to paper over some of the cracks in what is on offer. I honestly never thought I’d be writing about Baten Kaitos in a news post. What do they want to see from it? What platform do they want to see it on? If we can gather more voices for Baten Kaitos, then maybe we can start something with Bandai Namco Entertainment. As for itself outside of Project X Zone, well, I can’t really say much about that yet, but I think we need some substantial feedback from fans before moving forward with a project like that. “The reason there’s not Baten Kaitos characters in the story is because they just didn’t seem to fit in anywhere. “So, do you remember that KOS-MOS and T-elos, from Xenosaga, were in the first Project X Zone game? We didn’t include them just because Monolith Soft was developing Project X Zone, we put them in there because there were so many fans of their games on the team, and that they happened to make sense for the world of the game. Tsukanaka was also asked if we’ll ever see Baten Kaitos again, even if it’s outside of Project X Zone. Monolith Soft developed Baten Kaitos and its sequel along with the Project X Zone titles. Project X Zone 2 director Kensuke Tsukanaka, speaking with Siliconera, explained why Baten Kaitos isn’t represented in the games.
